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Showing posts with the label Playtesting

Assignment 3 Iteration and Changes

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  Just because I had to work on assignments doesn't mean I'm missing Halloween. I'm working hard, the whole team is, its coming up to end of semester and everything is due. After much playtesting and many meetings with the team we have agreed that some things need to change in Lethal Cuts. Blocking is terrible, its not fun or effective. Infact most people couldn't figure out it was a block without it being explained. The Air attack is kind of useless because it only works against other characters in the air and as there isn't any other reason to be in the air its just not used. Worst of all and maybe this is a result of the other issues, every match becomes both players slamming the attack button as fast as possible while standing in front of each other. The silver lining is that apparently thats pretty fun as most of our feedback has been really positive.  I think, and play testers agree, that the game need more movement and more reasons to move. As such I want to ...

Assignment 3: Playtesting

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  looks like there having fun but we need paperwork to be sure. In the last post about Assignment 3 I talked about the changes I would make to the game before going into playtesting. Of those changes we decided to implement the split Intensity Meters. If you don't know what I'm talking about go read my post "Assignment 3: Development Progress".  Now on to the topic at hand. We have begun the process of play testing. We know the game is buggy going in and obviously there are things we would like to fix before going to play testers, but we don't have the time for that so let's put out of scope out of mind.  First lesson is feedback comes fast in a playtest for a two-player game. The players speak to each other and because the game is player V player when someone gets the upper hand there can be a lot of yelling about it on both sides.   Looking at the feedback over the four playtests that we have conducted there are some clear patterns when it comes to gameplay ...