Smash hit game of the year In my last blog post I talked about how I would be designing a Sell Sheet and a Design Page for Actual Driving. Well, here it is, Above is my Sell sheet, It went through a few iterations but hasnt strayed so far from my first attempt. (first attempt at a Sell Sheet) Mostly my feedback on the first attempt was that nobody could tell it was a video game due to the art style, hence why I added box art and a catchy "Wishlist now on steam" to the final product. Over all I'm proud of what I achieved with this though. I think it captures the energy and if I saw this as a poster at EB games Id definitely want to check it out. As for the Design Page Among other issues, text size makes it a bit hard to read I wasn't sure what to do with the design page to be honest, When speaking to my tutors and looking at examples everything seemed to centre around 2D or 3RD Person games where you can see your character standing in the world or level. My game is ...