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Showing posts with the label Actual Driving

Assignment 2: Feed Back / Grade

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  Thats a win in my book Feedbacks in for the Design Page and Sell Sheet, as Predicted there were issues with the Design Page that dropped me a few marks, I was missing some core information I hadn't considered, but overall the feedback was positive. 24.5/30 comes out to 81.6666667% that a distinction and Ill rock a distinction any day.

Actual Driving Racing Post Mortem

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Look How They Massacred My Boy  I have to admit I feel a bit sheepish putting this post out. I know I said at the end of two of my previous posts I would get back to developing Actual Driving and finishing the Off Hand mechanic but sadly this is the end for Actual Driving's development, and I haven't put any more work into it. Ill get to why that is but first let's do Successes and Failures of the development cycle.   Successes Firstly I think it's a big success that I have developed a 3D game, there's not much gameplay to it but mechanically it feels pretty good to drive and you can explore an open world, not many other students can say they did that! The artwork. I'm so happy with the graphics update, I have showed the game around a bit and everyone comments on it and how unique it looks. I'm also pretty happy with the game design and concept. My first two games were a bit bland, mostly thinking up an interesting coat of paint to put over very generic game...

Assignment 2: Submission

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  Smash hit game of the year In my last blog post I talked about how I would be designing a Sell Sheet and a Design Page for Actual Driving. Well, here it is, Above is my Sell sheet, It went through a few iterations but hasnt strayed so far from my first attempt. (first attempt at a Sell Sheet) Mostly my feedback on the first attempt was that nobody could tell it was a video game due to the art style, hence why I added box art and a catchy "Wishlist now on steam" to the final product. Over all I'm proud of what I achieved with this though. I think it captures the energy and if I saw this as a poster at EB games Id definitely want to check it out.  As for the Design Page Among other issues, text size makes it a bit hard to read I wasn't sure what to do with the design page to be honest, When speaking to my tutors and looking at examples everything seemed to centre around 2D or 3RD Person games where you can see your character standing in the world or level. My game is ...

Actual Driving: Development 1

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The most realistic graphics of 1993 I decided that the first thing to do to improve Actual Driving would be to give it a graphics overhaul.  I started with a sky box which was simple enough, one of the actions that comes with the With3JS Extensions is "Create 3D scene" I was already using it to make the 3D effect work but had neglected its skybox feature. When setting up the Create 3D scene action I just had to include a background image with an image ratio of 2:1 (1024:512 for example). The important part here is the background image section, "NewSprite4" Despite how simple that is this took me way longer than expected because I just could not get it to recognise my image, I added it to the scene and named it HCLDSKY2 ( I don't remember why to be honest), you may notice that in the above image I'm using "NewSprite4" though. That's because the name of the image in this case doesn't come from the name you gave the thing yourself but from wha...

Racing Pitch: Actual Driving

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3D is back on the menu  boys Actual Driving Be careful people because Vincent Threat is in on the roads. Ever felt like the speed limit could GO #@%! itself!? In each level drive as fast as you can, smash through anything that gets in your way, and flip off other drives as you race toward the finish line. But be careful because if you slow down too much or come to a stop the cops are going to put an end to this.  How its Played W to go fast, A and D to steer, S does nothing because we aint going backwards. Shift key to go really fast and Spacebar to do mad skids and power slides. No brake button, who do you think we are?   Also while controlling the car with one hand, the other will be free to angrily point at or flip off other drivers which will be controlled by the mouse. pointing and clicking on cars as you drive by for a huge point bonus.  The controls are intentionally a little wonky to simulate the feeling of driving like an absolute mad man with only one ...