Merciful Space SHMUP Postmortem
Goodbye Merciful Space Its the end of space, on to the next dev cycle. So lets look at what happened here. Same as last time, few things that went right, few that went wrong. Successes I actually have a playable game. I didn't kick every goal I was going for but unlike my first game this one can be played and you can be good or bad at it. I even found myself getting distracted by playing it when I should have been working on it. The art assets aren't as high quality as those given out but these ones are mine and they have character. Its got soul, and I am so proud that I'm using my own art. It also makes the game feel so much better because every part feels like it fits together. I made a game that was my game and not just the game being used as an example in class, everyone else made a copy of asteroids. Asteroids is a good game but Merciful Space is my game, and I feel like I did so much more for that. Failures Ok so I didn't talk about this in a dev post but ...