Exploring Gdevelop: Part 3, Shifting Gears
Ok, so E1M1, that was fun. DOOM is very cool and i'm very proud of what I managed to accomplish with my first game. However the gun doesn't work the way I want it to work which is a problem I have already spent way to long trying to figure out. And my efforts to implement jumping caused me to fall through the floor forever which seems like its a bit over my head to bug fix while I am still learning how to use the software. So this is where I decide to pivot, lets take everything that works and everything I have learnt so far and lets see if we can do something with that, something that isn't riddled with bugs and something that plays as expected. So what do I have? Well I have my 3D environment, that works, and collision is implemented so the walls are real walls. The movement and mouse look work great despite the fact that I cant jump and while I can look up I can only interact with a flat horizontal plane. So why not replace the gun in the middle of the screen with ...