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Showing posts with the label Experimentation

Exploring Gdevelop: Part 3, Shifting Gears

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  Ok, so E1M1, that was fun. DOOM is very cool and i'm very proud of what I managed to accomplish with my first game. However the gun doesn't work the way I want it to work which is a problem I have already spent way to long trying to figure out. And my efforts to implement jumping caused me to fall through the floor forever which seems like its a bit over my head to bug fix while I am still learning how to use the software. So this is where I decide to pivot, lets take everything that works and everything I have learnt so far and lets see if we can do something with that, something that isn't riddled with bugs and something that plays as expected.  So what do I have? Well I have my 3D environment, that works, and collision is implemented so the walls are real walls. The movement and mouse look work great despite the fact that I cant jump and while I can look up I can only interact with a flat horizontal plane.  So why not replace the gun in the middle of the screen with ...

Exploring Gdevelop: Part2, E1M1

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After setting myself the task of recreating E1M1 from DOOM. I went about finding guides for making an FPS in Gdevelop, I found a few games people had made and Gdevelop had recently had a game jam with the theme, 3D games. The most significant find in this search was this Itch.io page. https://pandako.itch.io/with-threejs-extension-for-gdevelop Pandako's WithThreeJs extension for Gdevelop, now this isn't the official 3D for Gdev but I don't care when my dreams of DOOM are so close. After sometime and messing about with the extension I am so proud to show the first ever fruit of game dev labour. Let me welcome you to, working mouse look!  That might be not be so impressive but damn am I happy about it, this took the better part of a day and a lot of learning how to use Gdevelop. Next I quickly got my gun firing, another major milestone. Despite the fact that the bullets aren't coming from the gun and for some reason I cant shoot up or down, all bullets are stuck on a flat...

Exploring Gdevelop: Part 1, Inspiration

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As part of my Game Design unit at QUT I will be using Gdevelop, as such I've decided to dive in and try my hand at building something before I start with assessment and class work. So my first move was to look up tutorials and guides, see if I cant find something simple to follow along with. I found that Gdevelop has their own YouTube channel and so I stumbled onto this video. 3D No-Code Game - A GDevelop Community Extension - YouTube How could I not be tempted be this? I know I'm supposed to be starting small, but the idea of recreating DOOM is just too hard to resist. and so I boot up Gdevelop, make an account and start a new project titled: E1M1