Assignment 3: Playtesting
looks like there having fun but we need paperwork to be sure. In the last post about Assignment 3 I talked about the changes I would make to the game before going into playtesting. Of those changes we decided to implement the split Intensity Meters. If you don't know what I'm talking about go read my post "Assignment 3: Development Progress". Now on to the topic at hand. We have begun the process of play testing. We know the game is buggy going in and obviously there are things we would like to fix before going to play testers, but we don't have the time for that so let's put out of scope out of mind. First lesson is feedback comes fast in a playtest for a two-player game. The players speak to each other and because the game is player V player when someone gets the upper hand there can be a lot of yelling about it on both sides. Looking at the feedback over the four playtests that we have conducted there are some clear patterns when it comes to gameplay ...