Assignment 3: Getting the band together

the new project

We've made it to the final boss so to speak. The last assignment for the game design unit, and its a group project. Remember that Sell Sheet and Design Page I made for actual Driving? Well everyone in the class did one and we all went around the room showing off our designs. People had done some really cool stuff and honestly, I was blown away by some of it. Everyone that saw the Sell Sheet for Actual Driving was very impressed and I managed to find four people to make a group easily. But here's the hard part, and why Actual Driving had its development so quickly brought to a close.  Once I had a group we had to sit down and figure out which of the four games was going to be made, that's the final assignment, as a team finish one game. 

The Meeting went down like this, we all loved Actual Driving and each of us agreed that if we were going to go to a vote on which game we wanted made it would be mine, but one of the other games that was pitched was a very close second. Its a fighting game called Lethal Cuts, looks like a lot of fun but we didn't have to guess at that because its already playable. Beta ready, sure there's some bugs and the gameplay could be worked on but its feature complete and playable. Actual Driving could be incredible but Lethal Cuts is already good. And so with a unanimous decision development on Actual Driving was shelved and Lethal Cuts became the new priority.

To be honest I'm excited. Lethal Cuts is a very cool game to be working on and in many ways is just as ambitious. Actual Driving would have been the only 3D game produced but Lethal Cuts is going to be the only two player game. 


from here on I'll be posting about development of Lethal Cuts and my new role and lead designer. Ill be stepping away from hands on Gdevelop work and start talking about play testing and game design. Cant wait to see how it goes.

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