Sir Dagonet: Development 2
Now I'm afraid
Not afraid of the pink blob, I'm afraid of object-oriented code inside of Gdevelop. Turns out Gdevelop doesn't like it. That made implementing a kill function a bit difficult, but I got there in the end. Let's have a look at how it works now that it does work.
Its working!
This little chunk of code lets me use a Boolean like a function, if its ever set to true we run our code. Its a pretty simple thing, if I want the player character to be killed by something I set the value of kill to true.
like this
The little guy is the spawn sprite
You might notice that in the first code block I don't just delete the player I also create a new player object at "SpawnSprite". Well as part of this kill code I have also implemented respawning.
When the player touches a flag the spawn sprite moves to sit above the active flag. When the player dies he respawns wherever the sprite is.
Now that a player can die and respawn I actually make a game
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