Sir Dagonet: Development 1

 

Simple Beginnings 

So we begin with real development. I attended a workshop where we were given assets and walked through creating a basic platformer. The little alien guy will be a stand in for Dagonet and lets call that little pink dude a terrible warrior in the employ of the wicked Mordred.

Following along with the workshop I have basic movement all sorted using built in behaviours from Gdevelop. Platformer Object, Advanced Jump, Wall Jump, and Remap For Platformer all come together like Voltron to create premade platformer controls that work and feel exactly how you would expect. It does feel a bit like cheating, and I wish I was really learning to do this myself but hey I have something playable in about 5 minutes which is pretty cool. 

The little pink blob is a stand in for an enemy and he actually took some real work, not just plug in behaviours. 
Strikes fear into your heart, doesn't he?

First thing was getting him to move, See those blue orbs with arrows in them? Those are invisible when the game is played but I'm using them to create a path for him to follow. When he comes into contact with the right facing arrow he moves right and when in contact with the left he moves left. Simple stuff but its exciting when its your first time.

Setting collision to hit those markers only took a second and now with that working next thing is to make him a bit more threatening by killing the player if you touch him.  

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